Dystopian Station
A decaying transit station built in Unreal Engine as a study in modularity and texture memory — the props run on just five materials.

Overview
This was a test of modularity and texture memory usage inside Unreal Engine. Every prop in the scene is materialized using only five different materials in the engine — cutting down on draw calls and RAM usage while dramatically increasing performance.
My Role
I built this project for my portfolio class in school. My goal was to use repeatable props with shared texture sheets for the most optimized scene possible. With the exception of the graffiti, posters, and building backdrops, every texture, model, material, and "propulation" was done by yours truly.
Below you can see some process steps, including an exploded view of the modular prop assets and their materials.